0.9.57

Added:
– Examine, Interaction, Assembly and Disassembly key config
– Extraction Area circle to minimap
– Tank12
– An option to select the level of repairs in Storage menu
– An option to switch modules on turret and engine stands by clicking on the stand (a radial menu opens)
– An option to open customizer panel when clicking on museum stands (the customizer panel opens for selected museum stand)
– Extras with proper Development Statuses
– Added UI for list of tasks for Organizer (initial implementation)
– Added UI for mini-game (initial implementation)
– Added Patch notes panel in Menu (initial implementation)

Fixed:

– Interior lights toggle now works correctly in overview menu
– Weapons and other props now do not dissapear when entering the museum again.
– Tanks in paint room won’t be able to switch to different visual modes
– Sounds for tanks now work correctly, according to the audio settings
– Background UI in Tank Shop
– Correct tutorial for rust removal
– On Fastest quality level setting Screws can be now properly seen from correct distance.
– Weapons and other props have correct icons in museum customizer
– A null ref when player when switching rooms or loading other level could send input to the game, and the game tried to react to the input (for instance, crouch)
– Non-convex warnings when player used the hammer
– Extraction mission should now show correct objective when loading the scene again
– An error when a tank could be spawned and not have a slot assigned
– A null ref when the extraction pump was working
– Problems with Water hose and Punp on extraction missions (disapearing)
– Null refs with MetalDetector logic when player picked up an object while the object was inside metal detector range
– Bug when player was in tablet animation (get to hand) could click on objects in background
– An option to duplicate the museum props when selecting them in museum menu
– Bug when player opened the museum props menu for the first time (nothing was selectable, empty menu)- Metal detector should not dissapear after first drop
– An option to open tablet menu when the tablet animation was playing (this could bug out the menus)
– Extraction location objects on map Extraction3 have correct positions
– Only exclusive fullscreen will now minimize the app when the app focus is lost
– Resetting tutorial state does not cause the game to break and not spawn any contracts
– Tweaked examine mode, the mode stays on when player picks up a tool
– PPSH has correct config
– Customizer in museum now will correctly display prop placement controls (rotation)
– Situation when player could not spawn any contract when the tutorials have been reset.
– Complete overhaul of prop system (weapons and collectables management)
– Tank03 does not have 2 overlapping coaxial mg’s now
– Situation when player could finish extraction mission while the vehicle selector menu was opened. This caused a blocker error.
– Compass behaviour, added Compass Toggle Settings key
– Being unable to select proper key config setting in settings menu
– Separated highlight interesting objects and hint toggle keys
– Tank marks in shop should now be displayed in correct rows
– Display of current objective now correctly displays all required data
– various problems with Storage menu
– an option to exploit the game by opening the Radial Menu while assembling a tank part with screws
– Various problems with language setting loading
– Camera look icon representation – now the minimap should show correct line of sight.
– Crafting parts can be picked from yard Trash each 30 minutes now (previously player could exploit this system)
– Game now checks if there is an empty slot for tank when the player wants to buy a new one from shop
– Increased the price for all tanks and their blueprints.
– Shop manager’s checkout screen now behaves correctly (does not hide all content of the shop)
– River sound is now properly configured with game audio settings
– Popup lists sounds in various menus are now propery configured with game audio settings

Development Status #81

Dear Mechanics!

Welcome to our eighty-first Development Status update.
Let’s get straight to business.


Art Progress:

Hello, dear mechanics. We would like to introduce you to the finished and implemented to the game model of the American tank destroyer M10 Wolverine.

M10 Gun Motor Carriage Wolverine – In-game implementation

The M10 tank destroyer was an American tank destroyer of World War II. After US entry into World War II and the formation of the Tank Destroyer Force, a suitable vehicle was needed to equip the new battalions. By November 1941, the Army requested a vehicle with a gun in a fully rotating turret after other interim models were criticized for being too poorly designed. The prototype of the M10 was conceived in early 1942, being delivered in April of that year.

source: https://en.wikipedia.org/wiki/M10_tank_destroyer

M10 Gun Motor Carriage Wolverine – In-game implementation

M10 Gun Motor Carriage Wolverine – In-game implementation

M10 Gun Motor Carriage Wolverine – In-game implementation

M10 Gun Motor Carriage Wolverine – In-game implementation

Little disclaimer, ammunition placed inside ammunition storage is added here on promotion purpose. We are working on implementing this feature into the game.


If you have any suggestions, ideas or questions share it with us! 🙂

TMS Official Discord server – https://discord.gg/HPbJj9y

TMS Official Feedback Tracker
http://tankmechanicsimulator.com/redmine/projects/tank-mechanic-simulator-feedback/issues

Or write to us at contact@degenerals.com

Have a good day and see you next week!

DeGenerals

0.9.44 [DEMO]

Added:
– Waypoint icon for Drones

Fixed:
– E-mails should have correct descriptions now
– Crafting, Shop and Storage menus now don’t cause problems with data management when player decides to close one of them when the menu loads a tank data
– Upgrade panel should have correct icons for demo only and full only unlocks
– Pressing cancel when Back to Base menu is openend on Extraction missions does not cause game freeze.
– Added additional colliders to jeep and quad, for collision detection when the player exits the vehicle
– Extraction 1 scene should now correctly revert the terrain data after the mission ends

Development Status #80

Dear Mechanics!

Welcome to our eighty Development Status update.
Let’s get straight to business.


Situation Report:

Due to few  major bugs reported in current demo version on Steam, with this development status we are going to update demo version to 0.9.44. If you encounter critical errors, please reset the data of the game by using the SupportPanel. If this does not help, write us about the bug 😉

Tank Mechanic Simulator is still under QA verification process. Be patient 😉


Art Progress:

We’ve already had a chance to show this tank on discord, but he didn’t have his five minutes of fame in our development posts yet. It’s time to make up for it. 😉

PzKpfw IV Ausf. G – In-game implementation

PzKpfw IV Ausf. G – In-game implementation

PzKpfw IV Ausf. G – In-game implementation

PzKpfw IV Ausf. G – In-game implementation

More vehicles are being developed, one of them is an M10 Gun Motor Carriage “Wolverine” tank.

M10 GMC Wolverine – Work in progress

M10 GMC Wolverine – Work in progress

M10 GMC Wolverine – Work in progress


Code Progress:

We’ve fixed the bugs reported about game freezing every moment, it was old autosave system working. Now the system works on it’s own thread.


If you have any suggestions, ideas or questions share it with us! 🙂

TMS Official Discord server – https://discord.gg/HPbJj9y

TMS Official Feedback Tracker
http://tankmechanicsimulator.com/redmine/projects/tank-mechanic-simulator-feedback/issues

Or write to us at contact@degenerals.com

Have a good day and see you next week!

DeGenerals

Development Status #79

Dear Mechanics!

Welcome to our seventy-nine Development Status update.
Let’s get straight to business.


Situation Report:

Another tank for the game is being implemented. Amazing PzKpfw. V Panther Ausf. A! Here are some in-game screenshots.


Art Progress:

PzKpfw. V Panther Ausf. A – In-game implementation

PzKpfw. V Panther Ausf. A – In-game implementation

PzKpfw. V Panther Ausf. A – In-game implementation

PzKpfw. V Panther Ausf. A – In-game implementation

PzKpfw. V Panther Ausf. A – In-game implementation


Code Progress:

During last few months we’ve sent few builds to you and PlayWay testers. This gave us more time to fix the game as we’re getting close to release.

Right now we’re working on expanding the contracts/job system, as well as implementing story contracts.

The purpose of story contracts is to, as suggested by our audience, introduce the game to the player more subtly and slowly than before. New type of contracts are going to be more specific in their tasks.

Example:

  • previously, each repair contract would differ only in tank mark and the % of required repairs
  • now, a sample contract: Please assemble the tracks of my KV-1, as well as renovate the engine. Another thing, fill the oil and run a test run drive to check if everything works.

Another thing the coding department is adding, are save files and Steam Cloud support. This is going to take at least a week or two, we’re going to report when this milestone is ready.


If you have any suggestions, ideas or questions share it with us! 🙂

TMS Official Discord server – https://discord.gg/HPbJj9y

TMS Official Feedback Tracker
http://tankmechanicsimulator.com/redmine/projects/tank-mechanic-simulator-feedback/issues

Or write to us at contact@degenerals.com

Have a good day and see you next week!

DeGenerals

Development Status #78

Dear Mechanics!

Welcome to our seventy-eight Development Status update.
Let’s get straight to business.


Situation Report:

Halftrack is finally implementend in the game. We are now testing the vehicle from scratch by catching any potential bugs in configuration, there might be still some 😉

Art Progress:

Here are some gameplay footage of renovation on this halftrack – Sd.Kfz 251.

 

Sd.Kfz 251/1 Ausf. D – In-game implementation

Sd.Kfz 251/1 Ausf. D – In-game implementation

Sd.Kfz 251/1 Ausf. D – In-game implementation

Sd.Kfz 251/1 Ausf. D – In-game implementation

Sd.Kfz 251/1 Ausf. D – In-game implementation


If you have any suggestions, ideas or questions share it with us! 🙂

TMS Official Discord server – https://discord.gg/HPbJj9y

TMS Official Feedback Tracker
http://tankmechanicsimulator.com/redmine/projects/tank-mechanic-simulator-feedback/issues

Or write to us at contact@degenerals.com

Have a good weekend and see you next week!

DeGenerals

Development Status #77

Dear Mechanics!

Welcome to our seventy-seventh Development Status update.
Let’s get straight to business.


Situation Report:

It has been a long time since we wrote a development status. We apologize for that. We did not give up, we are working hard on getting ths game ready. In parallel we are developing some new things to the game and we are slowly approaching the moment we will announce them.

Art Progress:

For this moment we present you vehicle we were working from few weeks. It is work in progress of Sd.Kfz 251 🙂

Sd.Kfz 251/1 Ausf. D – Work in progress

Sd.Kfz 251/1 Ausf. D – Work in progress

Sd.Kfz 251/1 Ausf. D – Work in progress

Sd.Kfz 251/1 Ausf. D – Work in progress


If you have any suggestions, ideas or questions share it with us! 🙂

TMS Official Discord server – https://discord.gg/HPbJj9y

TMS Official Feedback Tracker
http://tankmechanicsimulator.com/redmine/projects/tank-mechanic-simulator-feedback/issues

Or write to us at contact@degenerals.com

Have a good weekend and see you next week!

DeGenerals

Development Status #76

Dear Mechanics!

Welcome to our seventy-sixth Development Status update.
Let’s get straight to business.


Art Progress:

Long awaited from many from you. Here it comes Panther tank. Here are some renderings of the progress on the model. More interesting information soon 😉

Pz.Kpfw. V “Panther” Ausf. A – Work in progress

Pz.Kpfw. V “Panther” Ausf. A – Work in progress

Pz.Kpfw. V “Panther” Ausf. A – Work in progress

Pz.Kpfw. V “Panther” Ausf. A – Work in progress

Same as previously, new progress from Extraction4 map which is coming to the game as well. The work on the map is under way. Testing and implementation should begin soon.


If you have any suggestions, ideas or questions share it with us! 🙂

TMS Official Discord server – https://discord.gg/HPbJj9y

TMS Official Feedback Tracker
http://tankmechanicsimulator.com/redmine/projects/tank-mechanic-simulator-feedback/issues

Or write to us at contact@degenerals.com

Have a good weekend and see you next week!

DeGenerals

Development Blog #4

Dear Mechanics!

Welcome to our fourth Development Blog post.

Splatmap detection system

Tank extraction and shovel digging are amongst of main features available in Tank Mechanic Simulator game. Very important is detecting proper places to situate extraction components. Let’s discuss about technical aspects behind this idea.

Continue reading

Development Status #75

Dear Mechanics!

Welcome to our seventy-fifth Development Status update.
Let’s get straight to business.


Art Progress:

We are working on the implementation of ammunition for tanks, which may be useful in future for various purposes. For a good start the most basic set of bullets from the caliber 50mm, 75mm, 76mm, 85mm, “eighty-eight”, 90mm and 152mm for Russian KV-2.

New work in progress screenshots from Extraction5 map which also is coming to the game. Same case as Extraction6, map is also under testing and implementation process.


If you have any suggestions, ideas or questions share it with us! 🙂

TMS Official Discord server – https://discord.gg/HPbJj9y

TMS Official Feedback Tracker
http://tankmechanicsimulator.com/redmine/projects/tank-mechanic-simulator-feedback/issues

Or write to us at contact@degenerals.com

Have a good weekend and see you next week!

DeGenerals