Development Status #63

Dear Mechanics!

Welcome to our sixty third Development Status update.
Let’s get straight to business.

Art Progress:


Code Progress:

We’ve been crunching all week to test and fix most bugs we can find – we’re sending a new build for test next week.

Nothing spectacular folks, standard workflow of the project. We’re two weeks from release and the tention gets higher :D.


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #62

Dear Mechanics!

Welcome to our sixty second Development Status update.
Let’s get straight to business.

Art Progress:

A new addition to our range of tanks. We proudly present to you the Panzerkampfwagen III Ausf. M. This is the second Panzer III tank in our game. It will supply our German tank tree.

Panzerkampfwagen III Ausf. M

Code Progress:

We’re fixing reported bugs. What a surprise.

Questions asked by the testers are even more helpful for us, developers, understand what needs to be changed in the game. What needs to be more simple or better presented, so the final game won’t be as confusing.

Plans for this week for programmers:

  • Finalize workshop scene and gameplay
  • Finalize extraction missions

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #61 – Merry Christmas :)

Dear Mechanics!

Welcome to our sixty-first Development Status update.


Congrats to all demo-key receivers 🙂 If you want to participate in the testing, send a mail to contact@degenerals.com (although expect an answer after Christmas, as we also celebrate).

For all testers: have fun with the game! If you want to share your opinion, found a bug (or two ;)), give a suggestion or feedback, please do so here: Redmine Task Manager (our internal testing tool) or here: Tank Mechanic Simulator Discord server

We’re going to take few days off to celebrate Christmas and load up the batteries for January.

Again, have fun and merry Christmas to you all!


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a merry Christmas and see you next week!

DeGenerals

Development status #60

Dear Mechanics!

Welcome to our sixtieth Development Status update.
Let’s get straight to business.

Art Progress:

Panzer III J interior

Panzer III J interior

Code Progress:

We’ve sent a build to our publishers tester team – while waiting for their feedback in next week our plan is to:

  • rework tutorials (add missing stuff, modify existing)
  • finalize game strings (check all game and set up all missing localization keys)
  • add a way to use the tank view-finders/viewers (now the player has no physical way to see from few tanks interiors)

Expect a new demo version to be uploaded to Steam next week if You already own it. If not, You might be selected to recieve such demo if you are on our discord server or you’ve send a mail to contact@degenerals.com 😉

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development status #59

Dear Mechanics!

Welcome to our fifty-ninth Development Status update.
Let’s get straight to business.

Art Progress:

T-34/85 in-game

T-34/85

T-34/85

T-34/85 Interior

The T-34/85 Side

Panzer III J Interior Work in progress

Panzer III J Interior Work in progress

Code Progress:

Our plan was to fix bugs that pop up after our internal tests. There are simply too many issues and bugs that need to be taken care of before we can call the demo to be “good enough” for our community to try out.

Finished tasks:

  • crafting system (yet without proper economy design, just the logic and UI – we need to configure all tanks and their elements with this system)
  • test drive tanks paint room configuration

To do tasks:

  • create test drive tank model for T34/85
  • further optimise the game (the RAM consumption is too big, we need to fix this ASAP before the build can be sent)
  • add extended element configuration (make the same type of element – f.e. tank wheels – switchable between one another and between tanks that have the same type of the element – for instance, T34, KV-1 and KV-2 share some similar elements that the player should be able to switch between)

About the demo:

The main application and the demo are going to be frequently fixed and uploaded until the game release on 29.01.2019. After that the demo won’t receive content updates, just bug fixes (if applicable)

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #58 November Summary

Dear Mechanics!

Welcome to our fifty-eighth Development Status update – the November Summary.
Let’s get straight to business.

Art Progress:

The T-34/85 interior development.

Code Progress:

November was the last month before the release when we add new coding stuff – from now on we:

  • fix bugs
  • get a build ready
  • send it to test
  • while waiting for the test feedback, implement suggestions and optimize
  • get feedback
  • fix bugs etc.

What is yet to add before the release:

  • crafting system (prototype)
  • steam achievements, cards etc.
  • localization
  • steam workshop integration

What is to add after the premiere:

  • tank modules exchange (for instance, change the engine instead of repairing it, or switch turret of T-34/76 to 85 version)
  • test drive shooting mechanics (probably)
  • any feedback or suggestion that can be implemented

That would be all for this week and month. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #57

Dear Mechanics!

Welcome to our fifty-seventh Development Status update.
Let’s get straight to business.

Art Progress:

Your guess was correct, it is a T-34/85 Model 1944 tank. Solid base for more tank variants for sure in future. It is about a time to implement it into the game.


T-34/85 tank high-poly model


T-34/85 tank high-poly model

Code Progress:

Tasks completed:

  • Warehouse/Museum management system
  • Quad, Magnetometer, Drone implementation

Tasks to do:

  • Tank analisys panel
  • Tank graveyard scene with logic
  • (good to have) Add the reputation management system that takes how many tanks and collectables we have on the museum display (for tanks additional reputation bonus is their completion level)

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #56

Dear Mechanics!

Welcome to our fifty-sixth Development Status update.
Let’s get straight to business.

Art Progress:

This week new work in progress from tank department development. Another nice classic tanks for the collection.

[WIP] New tank in production. Which one it might be?


Panzer III J work in progress

Code Progress:

The museum/workshop management system is still WIP. We wanted to finish it this week but the task was bigger than we expected. We hope the outcome will be bigger too 🙂

Done tasks:

  • drone manager has been implemented
  • museum/workshop manager implemented parts:
    • walls/floor/details material selector
    • custom poster selector
    • museum stand content selector

In progress:

  • museum props stand content selector
  • extraction scene optimization (smaller load and quit time)

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #55

Dear Mechanics!

Welcome to our fifty-fifth Development Status update.
Let’s get straight to business.

We are celebrating the 100th anniversary of Poland’s independence!

Art Progress:

Museum stands have been reworked. Now they support custom layouts which can be loaded from StreamingAssets folder. For example you will be able to download custom layout from Steam Workshop or made your own.

Customizable museum stands

Customizable museum stands

 

New vehicle – Quad Bike

Code Progress:

Paint Room is finished. The player can select camos, decals and colour of the tank. This data is then saved and loaded if the game restarts.

Magnetometer and quad prototypes are here, ready to be implemented fully into the game.

Next week plans:

– complete Workshop/Museum management system
– complete drone prototype


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #54

Dear Mechanics!

Welcome to our fifty-fourth Development Status update.
Let’s get straight to business.

Art Progress:

Your new cool wallpaper 🙂

In the meantime we are designing UI for Workshop and Museum Management. Our goal is to provide easy and fun way to customize room your way. From changing materials on walls, floor to changing for example layouts of stand up in Museum.

[UI Design] for Warehouse Management. Here you can select what room you want to customize.

[UI Design] What exactly would you like to change here?

[UI Design] Select material of your choice

In-Game work in progress on UI for Paint Room

Code Progress:

We’ve been struggling with the Paint Room system this week also. But this week is other than previous one – we have finally found out what the problem was and the Paint Room is about to be finished.

Next week plans:

  • finish Paint Room
  • rework Upgrade & Unlocking systems for tools, vehicles and business
  • remove Tank Shop (and instead add Tank Graveyard)
  • rework offroad vehicle logic and add quad vehicle

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals