Monthly Archives: January 2018

Development Status #15 – January summary

Dear Mechanics!

Welcome to to our fifteenth Development Status update.
It is time for monthly development summary, so let’s get straight to business.

Art Progress:

We are still working on Tiger I model. Here is the sneek peak of work in progress results comparing “old” model with “new” remastered version of the turret.

There are still missing some components like turret basket or rear escape hatch. They are under heavy modification right now. Not ready to be shown at the moment.

Code Progress:

We have finally finished the logic to:

  • store the tanks the player currently owns,
  • based on saved data, load the tanks ingame and set up their saved state.

What has been started this week:

  • game economy manager – how to spawn new contracts for the player, when should the contracts appear
  • contracts data:
    • duration
    • urgency
    • potential salary
    • subject of the job – repair only or extract and repair?
    • tank data – what tank needs to be fixed?

This month was full of paperwork (we’ve finally opened our office), designing new features or redesigning core features of the game.

On the beginning of the month we wanted to finish the game design by the end of January. Well, it’s almost done. What’s missing? Tank extraction gameplay.

So what is the big target for the next month ? Game economy. It needs to be finished before anything else gets added – i.e. tank elements repair/creation system, getting new contracts etc. Economy needs to be working and finished so we have a good start for next milestones.

We’re also thinking about Kickstarter campaign, although it’s nothing official for now 😉

That would be all for this month, if You have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see You next week!

 

DeGenerals

Development Status #14

Dear Mechanics!

Welcome to to our fourteenth Development Status update.
Let’s get straight to business.

Art Progress:

The work on Tiger I model continues. This week was spent on Tiger’s model turret/interior elements overhaul.


A little insight on how the exterior model looks right now. On this screenshot all elements of the tank are intact, which will be very rare situation in the game (lot of elements should be missing or broken)

We also have a little screenshot from work-in-progress CGI trailer:

Looks nice, doesn’t it 😉

Code Progress:

We’re slowly pushing the project to the final form of gameplay/data management. What was done this week:

  • How to save and load player profile data (what tanks does the player own, amount of money etc.)
  • How to manage the game logic between scene changing (main game manager decides what gets initialized when and how etc.)

We know that this month is not very spectacular with screenshots and gifs, but the job needs to be done (we aim to finish the design of all game elements by the end of the month).

That would be all for now, if You have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see You next week!

 

DeGenerals

Development Status #13

Dear Mechanics!

Welcome to to our thirteenth Development Status update.
Let’s get straight to business.

Art Progress:

In this month we are working on a Tiger I tank. Model itself need an upgrade. Mainly cosmetics changes but definietely important and visible things.

We gathered a lot of resources, drawings and references about Tiger I tank itself. This weekend main gun of the Tiger I was heavy modified to match real drawings.

References taken from http://Tiger1.info – David Byrden.

Code Progress:

We’re fixing and changing core mechanics of the game. Nothing spectacular for this week from our coding departament 🙁
What is being changed:
– optimizing and simplifying process of detection at what the player is looking at, what happens when he left/right clicks on that object
– radial menu option sets for all possible objects that the player can interact with (the radial menu will have different options when looking at tank than when looking at, lets say, radio or light switch)


This week was spent on organizing our office, buying stuff, paperwork etc.

That would be all for now, if You have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see You next week!

 

DeGenerals

Development Status #12

Dear Mechanics!

Welcome to 2018 and to our twelfth Development Status update.
Let’s get straight to business.

Art Progress:

As the development goes on, we’re adding more equipment and tools for the workshop gameplay.

Steel rods
Very majestic. Useful during zombie apocalypse.

This long steel rod will have different uses in tha game, for example to disassemble turret main gun. In this case Tiger I.

Inspiration taken from Tank Overhaul documentary series.

Rust Removal Tool (RRT) Player will use this tool in order to dispose rust present on the tank.

Again, inspiration taken from Tank Overhaul documentary series. 

Code Progress:

We’re working hard to finishing Radial Menu logic. With this finished, we can move on to designing how the economy works.

Economy design in short:

  • we gain money by:
    • completing contracts from other museums/ collectors etc.
    • selling tanks (completely repaired/restored tanks get most money)
    • museum exposition
  • we spend money on:
    • buying:
      • workshop equipment and tools
      • extracion vehicles/equipment
      • tanks from other museums/collectors etc.
      • workshop expansions (paint room etc.)
    • outsourcing tank element repairs/creation
  • we get new contracts based on our reputation value:
    • higher reputation – more risky jobs with high salary
    • low reputation – low risk job with low salary
    • we gain or loose reputation by completing of failing to complete a contract

That would be all for now, if You have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see You next week!

 

DeGenerals