Monthly Archives: April 2018

Development Status #28

Dear Mechanics!

Welcome to our twenty-eighth Development Status update.
Let’s get straight to business.

Art Progress:

Pressure Washer. To make extracted tank clean from mud.

Code Progress:

The manual.pdf is almost done, we need few more illustrations (something like Gold Rush the game manual illustrations).

Other than that, we need to implement the manual into game. That requires recording some gameplay to put gifs, videos into the manual.

We’re still adding more stuff and fixing bugs in the demo  build, that we want to send to the testers (selected randomly).


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #27

Dear Mechanics!

Welcome to our twenty-seventh Development Status update.
Let’s get straight to business.

Art Progress:

Code Progress:

The week was spent on:

  • redesigning and reimplementation of tank material system
  • adding an hose system, this will be used as a base system for water hose, sanding, painting etc.
  • fixing all related bugs

We’ve still did not complete the manual, yet we’ve decided that the manual needs to be already implemented into the game.

How would it look?

Like a small notebook, with all game mechanics explained (proper gifs/videos/images attached to each game mechanism). We want this to be completed before sending any keys to anyone.


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #26

Dear Mechanics!

Welcome to our twenty-sixth Development Status update.
Let’s get straight to business.

Art Progress:

Stand for tanks turrets.

Museum work in progress

Code Progress:

We’ve reached the state of the project that allows us to use the most basic game mechanism to complete a tank restoration process.

The demo is playable, but not yet ready to send (we will select who’ll get the Steam key, so the demo is closed). We want first to get some simple manual into the game, so the new player know how to play it.

What’s left to do in order to let the demo be sent:

  • Moving the restored tank into the museum
  • Cleaning the tank (sanding and painting to be implemented later)
  • Adding more sounds, so the game feels more alive
  • A lot of less important tasks, that make the game more playable

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #25

Dear Mechanics!

Welcome to our twenty-fifth Development Status update.
Let’s get straight to business.

Art Progress:

Compass. In case you will get lost in somewhere in woods.

Work in progress of M4A3 Sherman tank.

Work in progress of M4A3 Sherman tank.

Code Progress:

Our coding task of this week was to finish up the demo of Tank Mechanic Simulator:

  • starting a new profile
  • getting a first scenario – Tiger I contract
  • extracting the tank
  • fixing all tank elements and buying missing ones
  • ending the contract and receiving a payment based on the tank condition

We’re not yet ready to call the thing finished, so keep Your guard up for the next week 😉


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #24 – March Summary

Dear Mechanics!

Welcome to our twenty fourth Development Status update.
It’s time for our monthly summary update, so let’s get straight to business.

Art Progress:

Work in progress. Tank extraction mission.

video

Code Progress:

The month was spent on extraction mode logic. What was implemented:

  • Metal detector logic
  • Shovel digging
  • Excavation at point (where the player has clicked on the map, and the location is correct)
  • Terrain deformation system – for now, limited to a selected area – bogs, marshes etc.

What needs to be done in order to finish the demo, that we originally wanted to finish on 1st April:

  • Workshop:
    • UI finalization
    • Tank track system remake (might be postponed)
    • Element selection when assembling a tank element
    • Sound finalization
    • Tools and interactables finalization
  • Extraction
    • more authentic physics for offroad vehicle
    • day-night cycle
    • optimization of digging procedure
    • adding more random factors to the demo lvl

That would be all for this month and week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals