Monthly Archives: June 2018

Development Status #35

Dear Mechanics!

Welcome to our thirty fifth Development Status update.
Let’s get straight to business.

Art Progress:

Code Progress:

The tutorial section of the game is still in progress. We want to get it finished by the end of June.

How will the tutorial look like

  • Tutorial:
    • Workshop:
      • FIrst contract
      • Disassembly
      • Renovation
      • Missing parts
      • Finalization
    • Extraction:
      • ?

Next 2 months will be spent on bug fixing and polishing everything we can. More content will be added after the premiere – so no new bugs occur, and we can finalize the build before the release.

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #34

Dear Mechanics!

Welcome to our thirty fourth Development Status update.
Let’s get straight to business.

Art Progress:

KV-1 in Workshop


Code Progress:

We’re about to begin working on the tutorial section. After two weeks of playtesting we’ve noticed that not every game mechanic is very well presented.

That’s why we’ve decided to add such section. It should be finished around 1st of July. This fits perfectly into our plan of not adding any new mechanics or game modules at least 2 months before the release (that should give us enough time to bug test and polish the game to the maximum).


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #33

Dear Mechanics!

Welcome to our thirty third Development Status update.
Let’s get straight to business.

Art Progress:

Tank production is not stopping. We are working on another tanks as well πŸ˜‰

KV-1 Work in Progress

Code Progress:

The week was spent on finalizing the demo build.


During last weekend we’ve sent the demo keys to selected users. Their feedback is now processed and highlighted bugs are going to be taken care of.

We will send more keys in next weeks, stay sharp, as we want to send an updated build to Steam every now and then πŸ˜‰

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Blog #3

Dear Mechanics!

Welcome to our third Development Blog post.

Interactive Vegetation System

Simulation games often try to present realistic environments, to increase player’s immersion into virtual world. In this short article we will focus on technical aspects of rendering interactive dynamic vegetation system, which it gives β€œa new life” for extraction maps in our game.

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