Monthly Archives: July 2018

Development Status #38

Dear Mechanics!

Welcome to our thirty eighth Development Status update.
Let’s get straight to business.

Art Progress:

Code Progress:

Week was spent on finalization of tutorial mode and working on the tank configuration scripts, which are finished. The tank configurator script will require some work after the premiere, but for now it is sufficent for our needs.

When the game is released and the modding is added (so the players can add their vehicles) we need to prepare this script and documentation, so the modder can have an easier life 😉


We’ve made a decision, that untill all bugs reported from internal testing and from external (from discord users mostly) are not fixed, we won’t push another demo build. This fixing might take us another week or two. That would mean, that the game would be fixed month before it’s release.

Sending new keys is postponed untill the build without reported bugs is out.

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #37

Dear Mechanics!

Welcome to our thirty seventh Development Status update.
Let’s get straight to business.

Art Progress:

M4A3 Sherman

M4A3 Sherman

M4A3 Sherman

M4A3 Sherman

Code Progress:

Unfortunately, the tutorial is still in progress. Past week was full of additional work for the coding team:

  • finishing tutorial – failed
  • tank automatic configuration script – failed

What’s left in tutorial:

The workshop tutorial is finished. All instruction and step-checking is done. We’ve finished on the part of the tutorial mode, where the workshop mode is finished, and we ask the player if he wants to start the extraction mode tutorial. This + the actual extraction mode tutorial will probably take whole next week (of implementation and testing).

What’s the tank automatic configuration script and what’s left in it:

It’s basicly a script that configures the basic setup of the tank in game. The 3d artist exports a raw .fbx model into the game. When the script is finished, all he has to do next is to “Push da button”. The raw elements should be sorted into tank modules, screws should be instantiated and parented into elements etc.

What’s left here is to auto-localize the elements based on the raw .fbx object name. Another big task is the tank element dependancy hierarchy – so each tank element knows it’s dependant elements, that need to be disassembled/assembled first for the element to be assebled/disassembled.


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status 36 – June Summary

Dear Mechanics!

Welcome to our thirty sixth Development Status update.
It’s time for our monthly summary, so let’s get straight to business.

Art Progress:

Military Computer for Tank Extraction Missions

Code Progress:

The demo was sent out. We’ve received alot of bug reports and questions, which all give us an idea what needs to be fixed or added.

Biggest change – we’re adding tutorial section. We thought it might be finished by the end of the June, it’s far from completion though. The workshop tutorial logic is added and currently is being tested. After that, another week will be spent on the Extraction mode tutorial.


That would be all for this week and month. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals