Monthly Archives: January 2019

Development Status #65 – January Summary

Dear Mechanics!

Welcome to our sixty fifth Development Status update.
It’s time for month summary, so let’s get straight to business.

Art Progress:

Another hard work week for us. Lots of polishing and bug s hunting. But we do no plan to stop the flow and we are adding another set of tanks to the game. This weekend T-34/76, finally implemented PzKpfw III Ausf. M and StuG III 40 Ausf. G.

T-34/76, In-game

PzKpfw III Ausf. M, In-game

PzKpfw III Ausf. M, In-game

Code Progress:

The game is almost ready. With the help of PlayWay tester team we have got through most important bugs. We are still fixing whatever we can before release.


The release approaches, we would like to thank all of you for your support and kindness, for all patience you had for us. Big thank you from our whole team 🙂

We are going to continue this series after the premiere, maybe in some changed format. We will live, we will see.

We are sending new test keys to all who were interested, we’re not sending new keys after today. Highest priority is the main game now. Right now, we’re not planning to update the demo frequently after the premiere.

To those who receive keys: have fun, remember, you do not have to report bugs. If you want to, share your opinion or give us feedback. Treat this as a way to try the game out before it comes out 🙂


That would be all for this week an month. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #64

Dear Mechanics!

Welcome to our sixty fourth Development Status update.
Let’s get straight to business.

Art Progress:

The last weeks are marked by hard work on improving the visual side as well as gameplay aspects of the game. A lot of mistakes have been fixed but there are still plenty ahead of us.

We are listening to your feedback and trying to improve as well. We do not slow down the pace, we want to provide you with the most polished product as we can.

One of the developed things is improved Overview mode, where you can preview tanks in the game. It comes with options like changing lighting rotation, camera field of view, on/off interior lights or turning on and off whole environment with just one button. It still in work in progress through.

Next step is to add switchable materials on the tanks. For example to preview “Extraction”, “Workshop” or “Museum” stages as well as “Xray” transparent mode.

We plan also to add option to make “beauty shots” from desired angle and lighting settings.

Work in progress. Not yet implemented feature.

Work in progress. StuG 40 Ausf. G (Early Production)

The next toy from the German tree will join our expanding collection of tanks soon. StuG 40 Ausf. G is his name and its an early production version.

Code Progress:

Memory management. This is the main issue behind the game crashing after a while. We’re reworking how the memory is managed in the game, this needs to be fixed ASAP before release.


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #63

Dear Mechanics!

Welcome to our sixty third Development Status update.
Let’s get straight to business.

Art Progress:


Code Progress:

We’ve been crunching all week to test and fix most bugs we can find – we’re sending a new build for test next week.

Nothing spectacular folks, standard workflow of the project. We’re two weeks from release and the tention gets higher :D.


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #62

Dear Mechanics!

Welcome to our sixty second Development Status update.
Let’s get straight to business.

Art Progress:

A new addition to our range of tanks. We proudly present to you the Panzerkampfwagen III Ausf. M. This is the second Panzer III tank in our game. It will supply our German tank tree.

Panzerkampfwagen III Ausf. M

Code Progress:

We’re fixing reported bugs. What a surprise.

Questions asked by the testers are even more helpful for us, developers, understand what needs to be changed in the game. What needs to be more simple or better presented, so the final game won’t be as confusing.

Plans for this week for programmers:

  • Finalize workshop scene and gameplay
  • Finalize extraction missions

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals