Monthly Archives: November 2019


– Examine, Interaction, Assembly and Disassembly key config
– Extraction Area circle to minimap
– Tank12
– An option to select the level of repairs in Storage menu
– An option to switch modules on turret and engine stands by clicking on the stand (a radial menu opens)
– An option to open customizer panel when clicking on museum stands (the customizer panel opens for selected museum stand)
– Extras with proper Development Statuses
– Added UI for list of tasks for Organizer (initial implementation)
– Added UI for mini-game (initial implementation)
– Added Patch notes panel in Menu (initial implementation)

– Interior lights toggle now works correctly in overview menu
– Weapons and other props now do not dissapear when entering the museum again.
– Tanks in paint room won’t be able to switch to different visual modes
– Sounds for tanks now work correctly, according to the audio settings
– Background UI in Tank Shop
– Correct tutorial for rust removal
– On Fastest quality level setting Screws can be now properly seen from correct distance.
– Weapons and other props have correct icons in museum customizer
– A null ref when player when switching rooms or loading other level could send input to the game, and the game tried to react to the input (for instance, crouch)
– Non-convex warnings when player used the hammer
– Extraction mission should now show correct objective when loading the scene again
– An error when a tank could be spawned and not have a slot assigned
– A null ref when the extraction pump was working
– Problems with Water hose and Punp on extraction missions (disapearing)
– Null refs with MetalDetector logic when player picked up an object while the object was inside metal detector range
– Bug when player was in tablet animation (get to hand) could click on objects in background
– An option to duplicate the museum props when selecting them in museum menu
– Bug when player opened the museum props menu for the first time (nothing was selectable, empty menu)- Metal detector should not dissapear after first drop
– An option to open tablet menu when the tablet animation was playing (this could bug out the menus)
– Extraction location objects on map Extraction3 have correct positions
– Only exclusive fullscreen will now minimize the app when the app focus is lost
– Resetting tutorial state does not cause the game to break and not spawn any contracts
– Tweaked examine mode, the mode stays on when player picks up a tool
– PPSH has correct config
– Customizer in museum now will correctly display prop placement controls (rotation)
– Situation when player could not spawn any contract when the tutorials have been reset.
– Complete overhaul of prop system (weapons and collectables management)
– Tank03 does not have 2 overlapping coaxial mg’s now
– Situation when player could finish extraction mission while the vehicle selector menu was opened. This caused a blocker error.
– Compass behaviour, added Compass Toggle Settings key
– Being unable to select proper key config setting in settings menu
– Separated highlight interesting objects and hint toggle keys
– Tank marks in shop should now be displayed in correct rows
– Display of current objective now correctly displays all required data
– various problems with Storage menu
– an option to exploit the game by opening the Radial Menu while assembling a tank part with screws
– Various problems with language setting loading
– Camera look icon representation – now the minimap should show correct line of sight.
– Crafting parts can be picked from yard Trash each 30 minutes now (previously player could exploit this system)
– Game now checks if there is an empty slot for tank when the player wants to buy a new one from shop
– Increased the price for all tanks and their blueprints.
– Shop manager’s checkout screen now behaves correctly (does not hide all content of the shop)
– River sound is now properly configured with game audio settings
– Popup lists sounds in various menus are now propery configured with game audio settings

Development Status #81

Dear Mechanics!

Welcome to our eighty-first Development Status update.
Let’s get straight to business.

Art Progress:

Hello, dear mechanics. We would like to introduce you to the finished and implemented to the game model of the American tank destroyer M10 Wolverine.

M10 Gun Motor Carriage Wolverine – In-game implementation

The M10 tank destroyer was an American tank destroyer of World War II. After US entry into World War II and the formation of the Tank Destroyer Force, a suitable vehicle was needed to equip the new battalions. By November 1941, the Army requested a vehicle with a gun in a fully rotating turret after other interim models were criticized for being too poorly designed. The prototype of the M10 was conceived in early 1942, being delivered in April of that year.


M10 Gun Motor Carriage Wolverine – In-game implementation

M10 Gun Motor Carriage Wolverine – In-game implementation

M10 Gun Motor Carriage Wolverine – In-game implementation

M10 Gun Motor Carriage Wolverine – In-game implementation

Little disclaimer, ammunition placed inside ammunition storage is added here on promotion purpose. We are working on implementing this feature into the game.

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Have a good day and see you next week!