Author Archives: Developer

Development Status #67

Dear Mechanics!

Welcome to our sixty-seventh Development Status update.
Let’s get straight to business.

Situation Report:

Dear Mechanics,

New update has been uploaded for the demo TMS app, new keys have been sent out. We do not have enough keys to cover all request. If you have requested a key but did not yet receive it, please do not panic. We are waiting for more keys right now 😉

For old users – after the update gets downloaded, please delete player data in support panel in main menu.

Steps to delete data:

  1. In main menu scene, click Support Panel
  2. Click Delete Data button
  3. Click Accept – the game will shut down.
  4. Restart the game and you’re good to go

We’ve had problems with previous saves not working properly, and everytime creating new profile or clearing player data helped. We’re working on fixing this bug.

Art Progress:

This week was spent mainly on optimisation and fixing some of the issues regarding tanks and game visuals itself.


Code Progress:

Nothing spectacular to report. We are fixing all bugs and finalizing whatever we can before release 😉


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #66

Dear Mechanics!

Welcome to our sixty sixth Development Status update.
Let’s get straight to business.

Art Progress:

Next productive week for us. We are reworking shaders for the tanks in the game. New transparent shader has been applied to the elements on which we currently do not work. Also we added option in radial menu to preview tank elements conditions – Inspection mode.

Interior of the tank for the restored state also changed by improving shaders and materials.

We are working on improving driving system used on vehicles for example on extraction missions.


Code Progress:

We have fixed various bugs connected with assembly mode and renovation system.

We are now focusing on getting rid of any other bugs, as well as adding suggestions from you. Our main goal is to get the game as polished and accessible as it can be within these few weeks.


Situation report:

We received next batch of keys from Steam. Due to high interest not everyone is going to receive these keys at once. We will randomly choose and respond via mail. We asked Steam for more keys. Sorry for delay


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #65 – January Summary

Dear Mechanics!

Welcome to our sixty fifth Development Status update.
It’s time for month summary, so let’s get straight to business.

Art Progress:

Another hard work week for us. Lots of polishing and bug s hunting. But we do no plan to stop the flow and we are adding another set of tanks to the game. This weekend T-34/76, finally implemented PzKpfw III Ausf. M and StuG III 40 Ausf. G.

T-34/76, In-game

PzKpfw III Ausf. M, In-game

PzKpfw III Ausf. M, In-game

Code Progress:

The game is almost ready. With the help of PlayWay tester team we have got through most important bugs. We are still fixing whatever we can before release.


The release approaches, we would like to thank all of you for your support and kindness, for all patience you had for us. Big thank you from our whole team 🙂

We are going to continue this series after the premiere, maybe in some changed format. We will live, we will see.

We are sending new test keys to all who were interested, we’re not sending new keys after today. Highest priority is the main game now. Right now, we’re not planning to update the demo frequently after the premiere.

To those who receive keys: have fun, remember, you do not have to report bugs. If you want to, share your opinion or give us feedback. Treat this as a way to try the game out before it comes out 🙂


That would be all for this week an month. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #64

Dear Mechanics!

Welcome to our sixty fourth Development Status update.
Let’s get straight to business.

Art Progress:

The last weeks are marked by hard work on improving the visual side as well as gameplay aspects of the game. A lot of mistakes have been fixed but there are still plenty ahead of us.

We are listening to your feedback and trying to improve as well. We do not slow down the pace, we want to provide you with the most polished product as we can.

One of the developed things is improved Overview mode, where you can preview tanks in the game. It comes with options like changing lighting rotation, camera field of view, on/off interior lights or turning on and off whole environment with just one button. It still in work in progress through.

Next step is to add switchable materials on the tanks. For example to preview “Extraction”, “Workshop” or “Museum” stages as well as “Xray” transparent mode.

We plan also to add option to make “beauty shots” from desired angle and lighting settings.

Work in progress. Not yet implemented feature.

Work in progress. StuG 40 Ausf. G (Early Production)

The next toy from the German tree will join our expanding collection of tanks soon. StuG 40 Ausf. G is his name and its an early production version.

Code Progress:

Memory management. This is the main issue behind the game crashing after a while. We’re reworking how the memory is managed in the game, this needs to be fixed ASAP before release.


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #63

Dear Mechanics!

Welcome to our sixty third Development Status update.
Let’s get straight to business.

Art Progress:


Code Progress:

We’ve been crunching all week to test and fix most bugs we can find – we’re sending a new build for test next week.

Nothing spectacular folks, standard workflow of the project. We’re two weeks from release and the tention gets higher :D.


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #62

Dear Mechanics!

Welcome to our sixty second Development Status update.
Let’s get straight to business.

Art Progress:

A new addition to our range of tanks. We proudly present to you the Panzerkampfwagen III Ausf. M. This is the second Panzer III tank in our game. It will supply our German tank tree.

Panzerkampfwagen III Ausf. M

Code Progress:

We’re fixing reported bugs. What a surprise.

Questions asked by the testers are even more helpful for us, developers, understand what needs to be changed in the game. What needs to be more simple or better presented, so the final game won’t be as confusing.

Plans for this week for programmers:

  • Finalize workshop scene and gameplay
  • Finalize extraction missions

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #61 – Merry Christmas :)

Dear Mechanics!

Welcome to our sixty-first Development Status update.


Congrats to all demo-key receivers 🙂 If you want to participate in the testing, send a mail to contact@degenerals.com (although expect an answer after Christmas, as we also celebrate).

For all testers: have fun with the game! If you want to share your opinion, found a bug (or two ;)), give a suggestion or feedback, please do so here: Redmine Task Manager (our internal testing tool) or here: Tank Mechanic Simulator Discord server

We’re going to take few days off to celebrate Christmas and load up the batteries for January.

Again, have fun and merry Christmas to you all!


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a merry Christmas and see you next week!

DeGenerals

Development status #60

Dear Mechanics!

Welcome to our sixtieth Development Status update.
Let’s get straight to business.

Art Progress:

Panzer III J interior

Panzer III J interior

Code Progress:

We’ve sent a build to our publishers tester team – while waiting for their feedback in next week our plan is to:

  • rework tutorials (add missing stuff, modify existing)
  • finalize game strings (check all game and set up all missing localization keys)
  • add a way to use the tank view-finders/viewers (now the player has no physical way to see from few tanks interiors)

Expect a new demo version to be uploaded to Steam next week if You already own it. If not, You might be selected to recieve such demo if you are on our discord server or you’ve send a mail to contact@degenerals.com 😉

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development status #59

Dear Mechanics!

Welcome to our fifty-ninth Development Status update.
Let’s get straight to business.

Art Progress:

T-34/85 in-game

T-34/85

T-34/85

T-34/85 Interior

The T-34/85 Side

Panzer III J Interior Work in progress

Panzer III J Interior Work in progress

Code Progress:

Our plan was to fix bugs that pop up after our internal tests. There are simply too many issues and bugs that need to be taken care of before we can call the demo to be “good enough” for our community to try out.

Finished tasks:

  • crafting system (yet without proper economy design, just the logic and UI – we need to configure all tanks and their elements with this system)
  • test drive tanks paint room configuration

To do tasks:

  • create test drive tank model for T34/85
  • further optimise the game (the RAM consumption is too big, we need to fix this ASAP before the build can be sent)
  • add extended element configuration (make the same type of element – f.e. tank wheels – switchable between one another and between tanks that have the same type of the element – for instance, T34, KV-1 and KV-2 share some similar elements that the player should be able to switch between)

About the demo:

The main application and the demo are going to be frequently fixed and uploaded until the game release on 29.01.2019. After that the demo won’t receive content updates, just bug fixes (if applicable)

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #58 November Summary

Dear Mechanics!

Welcome to our fifty-eighth Development Status update – the November Summary.
Let’s get straight to business.

Art Progress:

The T-34/85 interior development.

Code Progress:

November was the last month before the release when we add new coding stuff – from now on we:

  • fix bugs
  • get a build ready
  • send it to test
  • while waiting for the test feedback, implement suggestions and optimize
  • get feedback
  • fix bugs etc.

What is yet to add before the release:

  • crafting system (prototype)
  • steam achievements, cards etc.
  • localization
  • steam workshop integration

What is to add after the premiere:

  • tank modules exchange (for instance, change the engine instead of repairing it, or switch turret of T-34/76 to 85 version)
  • test drive shooting mechanics (probably)
  • any feedback or suggestion that can be implemented

That would be all for this week and month. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals