Category Archives: Development Status

Development Status #81

Dear Mechanics!

Welcome to ourย eighty-first Development Status update.
Let’s get straight to business.


Art Progress:

Hello, dear mechanics. We would like to introduce you to the finished and implemented to the game model of the American tank destroyer M10 Wolverine.

M10 Gun Motor Carriage Wolverine – In-game implementation

The M10 tank destroyer was an American tank destroyer of World War II. After US entry into World War II and the formation of the Tank Destroyer Force, a suitable vehicle was needed to equip the new battalions. By November 1941, the Army requested a vehicle with a gun in a fully rotating turret after other interim models were criticized for being too poorly designed. The prototype of the M10 was conceived in early 1942, being delivered in April of that year.

source: https://en.wikipedia.org/wiki/M10_tank_destroyer

M10 Gun Motor Carriage Wolverine – In-game implementation

M10 Gun Motor Carriage Wolverine – In-game implementation

M10 Gun Motor Carriage Wolverine – In-game implementation

M10 Gun Motor Carriage Wolverine – In-game implementation

Little disclaimer, ammunition placed inside ammunition storage is added here on promotion purpose. We are working on implementing this feature into the game.


If you have any suggestions, ideas or questions share it with us! ๐Ÿ™‚

TMS Official Discord server – https://discord.gg/HPbJj9y

TMS Official Feedback Tracker
http://tankmechanicsimulator.com/redmine/projects/tank-mechanic-simulator-feedback/issues

Or write to us at contact@degenerals.com

Have a good day and see you next week!

DeGenerals

Development Status #80

Dear Mechanics!

Welcome to our eighty Development Status update.
Let’s get straight to business.


Situation Report:

Due to fewย  major bugs reported in current demo version on Steam, with this development status we are going to update demo version to 0.9.44. If you encounter critical errors, please reset the data of the game by using the SupportPanel. If this does not help, write us about the bug ๐Ÿ˜‰

Tank Mechanic Simulator is still under QA verification process. Be patient ๐Ÿ˜‰


Art Progress:

We’ve already had a chance to show this tank on discord, but he didn’t have his five minutes of fame in our development posts yet. It’s time to make up for it. ๐Ÿ˜‰

PzKpfw IV Ausf. G – In-game implementation

PzKpfw IV Ausf. G – In-game implementation

PzKpfw IV Ausf. G – In-game implementation

PzKpfw IV Ausf. G – In-game implementation

More vehicles are being developed, one of them is an M10 Gun Motor Carriage “Wolverine” tank.

M10 GMC Wolverine – Work in progress

M10 GMC Wolverine – Work in progress

M10 GMC Wolverine – Work in progress


Code Progress:

We’ve fixed the bugs reported about game freezing every moment, it was old autosave system working. Now the system works on it’s own thread.


If you have any suggestions, ideas or questions share it with us! ๐Ÿ™‚

TMS Official Discord server – https://discord.gg/HPbJj9y

TMS Official Feedback Tracker
http://tankmechanicsimulator.com/redmine/projects/tank-mechanic-simulator-feedback/issues

Or write to us at contact@degenerals.com

Have a good day and see you next week!

DeGenerals

Development Status #79

Dear Mechanics!

Welcome to ourย seventy-nine Development Status update.
Let’s get straight to business.


Situation Report:

Another tank for the game is being implemented. Amazing PzKpfw. V Panther Ausf. A! Here are some in-game screenshots.


Art Progress:

PzKpfw. V Panther Ausf. A – In-game implementation

PzKpfw. V Panther Ausf. A – In-game implementation

PzKpfw. V Panther Ausf. A – In-game implementation

PzKpfw. V Panther Ausf. A – In-game implementation

PzKpfw. V Panther Ausf. A – In-game implementation


Code Progress:

During last few months we’ve sent few builds to you and PlayWay testers. This gave us more time to fix the game as we’re getting close to release.

Right now we’re working on expanding the contracts/job system, as well as implementing story contracts.

The purpose of story contracts is to, as suggested by our audience, introduce the game to the player more subtly and slowly than before. New type of contracts are going to be more specific in their tasks.

Example:

  • previously, each repair contract would differ only in tank mark and the % of required repairs
  • now, a sample contract: Please assemble the tracks of my KV-1, as well as renovate the engine. Another thing, fill the oil and run a test run drive to check if everything works.

Another thing the coding department is adding, are save files and Steam Cloud support. This is going to take at least a week or two, we’re going to report when this milestone is ready.


If you have any suggestions, ideas or questions share it with us! ๐Ÿ™‚

TMS Official Discord server – https://discord.gg/HPbJj9y

TMS Official Feedback Tracker
http://tankmechanicsimulator.com/redmine/projects/tank-mechanic-simulator-feedback/issues

Or write to us at contact@degenerals.com

Have a good day and see you next week!

DeGenerals

Development Status #78

Dear Mechanics!

Welcome to ourย seventy-eight Development Status update.
Let’s get straight to business.


Situation Report:

Halftrack is finally implementend in the game. We are now testing the vehicle from scratch by catching any potential bugs in configuration, there might be still some ๐Ÿ˜‰

Art Progress:

Here are some gameplay footage of renovation on this halftrack – Sd.Kfz 251.

 

Sd.Kfz 251/1 Ausf. D – In-game implementation

Sd.Kfz 251/1 Ausf. D – In-game implementation

Sd.Kfz 251/1 Ausf. D – In-game implementation

Sd.Kfz 251/1 Ausf. D – In-game implementation

Sd.Kfz 251/1 Ausf. D – In-game implementation


If you have any suggestions, ideas or questions share it with us! ๐Ÿ™‚

TMS Official Discord server – https://discord.gg/HPbJj9y

TMS Official Feedback Tracker
http://tankmechanicsimulator.com/redmine/projects/tank-mechanic-simulator-feedback/issues

Or write to us at contact@degenerals.com

Have a good weekend and see you next week!

DeGenerals

Development Status #77

Dear Mechanics!

Welcome to our seventy-seventh Development Status update.
Let’s get straight to business.


Situation Report:

It has been a long time since we wrote a development status. We apologize for that. We did not give up, we are working hard on getting ths game ready. In parallel we are developing some new things to the game and we are slowly approaching the moment we will announce them.

Art Progress:

For this moment we present you vehicle we were working from few weeks. It is work in progress of Sd.Kfz 251 ๐Ÿ™‚

Sd.Kfz 251/1 Ausf. D – Work in progress

Sd.Kfz 251/1 Ausf. D – Work in progress

Sd.Kfz 251/1 Ausf. D – Work in progress

Sd.Kfz 251/1 Ausf. D – Work in progress


If you have any suggestions, ideas or questions share it with us! ๐Ÿ™‚

TMS Official Discord server – https://discord.gg/HPbJj9y

TMS Official Feedback Tracker
http://tankmechanicsimulator.com/redmine/projects/tank-mechanic-simulator-feedback/issues

Or write to us at contact@degenerals.com

Have a good weekend and see you next week!

DeGenerals

Development Status #76

Dear Mechanics!

Welcome to our seventy-sixth Development Status update.
Let’s get straight to business.


Art Progress:

Long awaited from many from you. Here it comes Panther tank. Here are some renderings of the progress on the model. More interesting information soon ๐Ÿ˜‰

Pz.Kpfw. V “Panther” Ausf. A – Work in progress

Pz.Kpfw. V “Panther” Ausf. A – Work in progress

Pz.Kpfw. V “Panther” Ausf. A – Work in progress

Pz.Kpfw. V “Panther” Ausf. A – Work in progress

Same as previously, new progress from Extraction4 map which is coming to the game as well. The work on the map is under way. Testing and implementation should begin soon.


If you have any suggestions, ideas or questions share it with us! ๐Ÿ™‚

TMS Official Discord server – https://discord.gg/HPbJj9y

TMS Official Feedback Tracker
http://tankmechanicsimulator.com/redmine/projects/tank-mechanic-simulator-feedback/issues

Or write to us at contact@degenerals.com

Have a good weekend and see you next week!

DeGenerals

Development Status #75

Dear Mechanics!

Welcome to our seventy-fifth Development Status update.
Let’s get straight to business.


Art Progress:

We are working on the implementation of ammunition for tanks, which may be useful in future for various purposes. For a good start the most basic set of bullets from the caliber 50mm, 75mm, 76mm, 85mm, “eighty-eight”, 90mm and 152mm for Russian KV-2.

New work in progress screenshots from Extraction5 map which also is coming to the game. Same case as Extraction6, map is also under testing and implementation process.


If you have any suggestions, ideas or questions share it with us! ๐Ÿ™‚

TMS Official Discord server – https://discord.gg/HPbJj9y

TMS Official Feedback Tracker
http://tankmechanicsimulator.com/redmine/projects/tank-mechanic-simulator-feedback/issues

Or write to us at contact@degenerals.com

Have a good weekend and see you next week!

DeGenerals

Development Status #74

Dear Mechanics!

Welcome to our seventy-fourth Development Status update.
Let’s get straight to business.


We have made a number of improvements in User Interface aspects of the game. Some of them are in the Tank Analysis and the Organizer.

Tank Analysis menu features:

  • easy access to all information and status about tank and it’s modules and parts
  • options to buy/sell the tank
  • options to buy all currently missing parts (dismounted)

Organizer menu functionalities:

  • allows player to have an overview of his current active offers
  • allows player to get more details about selected offer
  • allows player to finish the offer or start an extraction mission

Art Progress:

New extraction map (Extraction 6) is coming soon to the game. Currently map is under testing and implementation process is on going.


If you have any suggestions, ideas or questions share it with us! ๐Ÿ™‚

TMS Official Discord server – https://discord.gg/HPbJj9y

TMS Official Feedback Tracker
http://tankmechanicsimulator.com/redmine/projects/tank-mechanic-simulator-feedback/issues

Or write to us at contact@degenerals.com

Have a good weekend and see you next week!

DeGenerals

Development Status #73

Dear Mechanics!

Welcome to our seventy-third Development Status update.
Let’s get straight to business.


Art Progress:

We wrote a nice PDF with instructions of how to make Custom Assets and how to put them to the game.

With this manual you will learn how to prepare files such as tank camouflage, decals, posters to your warehouse which can be used in Customization Panel.

Also you can learn how and where to put your own audio files like music to be played in the Radio.

This PDF Manual as well as attached files will be stored in same place as your game is installed with next demo build update. But you can preview it right now!

Download TMS Custom Assets PDF v0.1

From the new in-game stuff we have improved the layout in the mailbox.

For easier reading we added different colors for example for finished, active or failed contracts.

One of the new things is also the ability to hide the legend.


Code Progress:

Last week wasn’t very busy – getting back to work after Easter is a hard job. We’ve made good progress to clean reported bugs, yet we still need at least a week.


If you have any suggestions, ideas or questions share it with us! ๐Ÿ™‚

TMS Official Discord server – https://discord.gg/HPbJj9y

TMS Official Feedback Tracker
http://tankmechanicsimulator.com/redmine/projects/tank-mechanic-simulator-feedback/issues

Or write to us at contact@degenerals.com

Have a good weekend and see you next week!

DeGenerals

Development Status #72

Dear Mechanics!

Welcome to our seventy-second Development Status update.
Let’s get straight to business.


Art Progress:

Yes, this beauty joined our growing tank collection. We are currently working on implementing PzKpfw IV Ausf. G tank to the game. Can’t wait to run the engine and test it on a test drive.

The Panzerkampfwagen IV (PzKpfw IV), commonly known as the Panzer IV, was a German medium tank developed in the late 1930s and used extensively during the Second World War.

source: https://en.wikipedia.org/wiki/Panzer_IV


Our little tribute to Polish black and white TV series called “Four Tank-Men and a Dog”. In the TV show, the tank crew was driving the T-34/85 called “Rudy” (Ginger) with the identifying number “102”.

New posters has been delivered to the warehouse. You might of course still choose them in workshop, office and museum.

One of the member of our community ThatFryedMausย  suggested on our TMS Feedback Tracker a poster with KV-1 as being captured and used by Germans.

The Germans used Beutepanzers to gain insight into enemy technology and to augment its own armored forces. Beutepanzers were usually repainted to sport distinctive national emblems and unit insignia in order to reduce friendly fire from other Axis forces.

source https://en.wikipedia.org/wiki/Beutepanzer


Code Progress:

New tank loading process is finished. With next update we’re pushing this new process, so all feedback is welcome ๐Ÿ™‚

Next week won’t be fruitful with new mechanics – we’re going to spend it to fix ALL reported bugs – so prepare for an update in upcoming weeks ๐Ÿ™‚


If you have any suggestions, ideas or questions share it with us! ๐Ÿ™‚

TMS Official Discord server – https://discord.gg/HPbJj9y

TMS Official Feedback Tracker
http://tankmechanicsimulator.com/redmine/projects/tank-mechanic-simulator-feedback/issues

Or write to us at contact@degenerals.com

Have a good weekend and see you next week!

DeGenerals