Category Archives: Development Status

Development Status #38

Dear Mechanics!

Welcome to our thirty eighth Development Status update.
Let’s get straight to business.

Art Progress:

Code Progress:

Week was spent on finalization of tutorial mode and working on the tank configuration scripts, which are finished. The tank configurator script will require some work after the premiere, but for now it is sufficent for our needs.

When the game is released and the modding is added (so the players can add their vehicles) we need to prepare this script and documentation, so the modder can have an easier life 😉


We’ve made a decision, that untill all bugs reported from internal testing and from external (from discord users mostly) are not fixed, we won’t push another demo build. This fixing might take us another week or two. That would mean, that the game would be fixed month before it’s release.

Sending new keys is postponed untill the build without reported bugs is out.

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #37

Dear Mechanics!

Welcome to our thirty seventh Development Status update.
Let’s get straight to business.

Art Progress:

M4A3 Sherman

M4A3 Sherman

M4A3 Sherman

M4A3 Sherman

Code Progress:

Unfortunately, the tutorial is still in progress. Past week was full of additional work for the coding team:

  • finishing tutorial – failed
  • tank automatic configuration script – failed

What’s left in tutorial:

The workshop tutorial is finished. All instruction and step-checking is done. We’ve finished on the part of the tutorial mode, where the workshop mode is finished, and we ask the player if he wants to start the extraction mode tutorial. This + the actual extraction mode tutorial will probably take whole next week (of implementation and testing).

What’s the tank automatic configuration script and what’s left in it:

It’s basicly a script that configures the basic setup of the tank in game. The 3d artist exports a raw .fbx model into the game. When the script is finished, all he has to do next is to “Push da button”. The raw elements should be sorted into tank modules, screws should be instantiated and parented into elements etc.

What’s left here is to auto-localize the elements based on the raw .fbx object name. Another big task is the tank element dependancy hierarchy – so each tank element knows it’s dependant elements, that need to be disassembled/assembled first for the element to be assebled/disassembled.


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status 36 – June Summary

Dear Mechanics!

Welcome to our thirty sixth Development Status update.
It’s time for our monthly summary, so let’s get straight to business.

Art Progress:

Military Computer for Tank Extraction Missions

Code Progress:

The demo was sent out. We’ve received alot of bug reports and questions, which all give us an idea what needs to be fixed or added.

Biggest change – we’re adding tutorial section. We thought it might be finished by the end of the June, it’s far from completion though. The workshop tutorial logic is added and currently is being tested. After that, another week will be spent on the Extraction mode tutorial.


That would be all for this week and month. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #35

Dear Mechanics!

Welcome to our thirty fifth Development Status update.
Let’s get straight to business.

Art Progress:

Code Progress:

The tutorial section of the game is still in progress. We want to get it finished by the end of June.

How will the tutorial look like

  • Tutorial:
    • Workshop:
      • FIrst contract
      • Disassembly
      • Renovation
      • Missing parts
      • Finalization
    • Extraction:
      • ?

Next 2 months will be spent on bug fixing and polishing everything we can. More content will be added after the premiere – so no new bugs occur, and we can finalize the build before the release.

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #34

Dear Mechanics!

Welcome to our thirty fourth Development Status update.
Let’s get straight to business.

Art Progress:

KV-1 in Workshop


Code Progress:

We’re about to begin working on the tutorial section. After two weeks of playtesting we’ve noticed that not every game mechanic is very well presented.

That’s why we’ve decided to add such section. It should be finished around 1st of July. This fits perfectly into our plan of not adding any new mechanics or game modules at least 2 months before the release (that should give us enough time to bug test and polish the game to the maximum).


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #33

Dear Mechanics!

Welcome to our thirty third Development Status update.
Let’s get straight to business.

Art Progress:

Tank production is not stopping. We are working on another tanks as well 😉

KV-1 Work in Progress

Code Progress:

The week was spent on finalizing the demo build.


During last weekend we’ve sent the demo keys to selected users. Their feedback is now processed and highlighted bugs are going to be taken care of.

We will send more keys in next weeks, stay sharp, as we want to send an updated build to Steam every now and then 😉

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #32 – May Summary

Dear Mechanics!

Welcome to our thirty second Development Status update.
It’s time for our monthly summary, so let’s get straight to business.

Art Progress:

Day and night cycle on extraction missions

Code Progress:

During this month we have:

  • added the manual, in game and as pdf
  • finalized lot of stuff for the demo build
  • not had any private life.

During this week we have:

  • tested the demo
  • build the demo
  • set up the demo on Steam

The demo is getting reviewed by Steam. When the result is positive, we’re going to start contacting with lucky users. The Steam documentation states, that this review process might take from 3 to 5 work days, so it might take the whole next week :/

Additional post and Steam notification will be added when we’re ready to send the keys. Be ready 😉

That would be all for this week and month. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #31

Dear Mechanics!

Welcome to our thirty first Development Status update.
Let’s get straight to business.

Art Progress:

This week we pushed Sherman M4A3 development forward. We are working hard on delivering something special for you in upcoming weeks 😉

M4A3 Sherman High poly model

UV channel 1 coordinates work in progress

UV channel 2 coordinates work in progress

Code Progress:

The manual is done. We’re adding illustrations and we’re trying to add additional features to the game before sending the keys out. They should be sent this week, if everything goes ok (with the build testing).

What we want to add during this week:

  • basic game options (video, audio etc.) – without language selection for now, only english (although we want to translate the manual for the demo)
  • polish anything we can and test the hell out of the build

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #30

Dear Mechanics!

Welcome to our thirtieth Development Status update.
Let’s get straight to business.

Art Progress:

This weekend we were working on getting different materials for tank renovation. Straight from beging extracted in Mud to initial cleaning from mud to Rust. Then quick rust and Dirt removal process. Next step is Sanding. After that tank surface need some Primer coat cover to prevent from being rusty again. After that Tank need final touch which is Paint.

Tank renovation process. Different tank stages.

Sherman M4A3 Work in Progress.

Code Progress:

We’ve finalized the tank element material/texture handling. As You can see on the gif above, the tank can have different material states – from mud to paint (through rust, sanding etc.).

Also we’re working on making the offroad vehicle as playable as we can, so driving with it has the authentic feel.

Other than that, the manual is ready. We’re adding illustrations for it and we need to translate it. Also we want to record some gameplay material to support the manual, and add the gameplay videos to the game.


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #29 – April Summary

Dear Mechanics!

Welcome to our twenty-ninth Development Status update.
It’s time for our monthly summary update, so let’s get straight to business.

Week Progress:

We’ve made break during this week, took small holidays. 1st and 3rd May are holidays in Poland, so we took the occasion and made the whole week free. To load up the batteries 🙂

Month Progress:

We’ve been finalizing the basic gameplay features in April. Player can now:

  • create his profile
  • accept or decline contracts
  • start and finish extraction missions
  • finish tank repairs
  • use basic tools and vehicles

Everything above is doable now, but not yet in a state to show. What is needed then?

  • finished manual, accesible in-game
  • markings “To be developed/added” where it’s needed
  • sounds and music
  • bug fixing – this is a continuous task, still it’s valid to add it here

Other than that, we’re getting in contact with real world tank restorers (blinks at Association Univem – Paris 😉 )! We’ll give You more info when some more official decisions are made.

Demo:

To answer all questions popping up about the demo:

When?

  • At least one week before Kickstarter
  • Kickstarter campaign might begin in May or July (this will be clarified in few days, as our publisher has the final word in this decision)

Who will get it?

  • We will pick most active community members from our TMS Community Discord server
  • All other also have chance to get it (Discord and E-mails) We will send the keys randomly

What demo will contain?

  • Single extraction mission
  • One tank only – Tiger I
  • One extraction vehicle
  • One extaction tool

 

 


That would be all for this week and month. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals