Category Archives: Development Status

Development Status #48

Dear Mechanics!

Welcome to our forty eighth Development Status update.
Let’s get straight to business.

Art Progress:

Work in progress exterior hull model (it’s a mystery….)

Code Progress:

State of the test module implementation after this week:

  • Tiger, KV-1, KV-2, Sherman M4A3E8 test drive models are finished (some minor tweaks for wheels and tracks positions are still needed in few models, but the task is done, the player can test the tank)
  • Player can start the engine with hand crank (for now it is the only way to start the engine)
  • Player can fill the fluids of the tank (fuel, oil and coolant)
  • Player can rotate the turret (if the turret battery is mounted and repaired)

Next week todo list:

  • fixing bugs with wheels and tracks
  • M26 Pershing test drive model
  • adding fluid shader when filling the tank fluid containers
  • adding electric engine start up procedure
  • adding collision checks for the turret rotation
  • fixing reported bugs and getting a build ready

IMPORTANT

We had few requests about adding the possibility of firing the gun while in test mode. This would be a big task to be implemented properly, so we need more opinions on this. If You have an opinion in this matter, please contact us :*

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #47

Dear Mechanics!

Welcome to our forty seventh Development Status update.
Let’s get straight to business.

Art Progress:

We are working into getting making new room structures around whole Warehouse complex. With this is plan to implement player leveling / upgrade system similar to what can  be seen in CMS 18. With gained points or experience player will be able to unlock more rooms and more space to work on more tanks.

Continue reading

Development Status #46

Dear Mechanics!

Welcome to our forty sixth Development Status update.
Let’s get straight to business.

Art Progress:

New usefull tools for tanks restorations.

Code Progress:

We’ve finished first week of test drive module implementation (set up only for Tiger I for now, as these procedures are not yet finished):

  • engine start up procedure
  • turret rotation (without collisions yet)
  • test drive tank set up (working track/wheels physics)

Next week plan:

  • merging the workshop tank and test drive tank
  • starting the test drive and returning from it
  • finishing more tanks for the test drive mode (at least Sherman M4A3 in this week)

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #45

Dear Mechanics!

Welcome to our forty fifth Development Status update.
Let’s get straight to business.

Code Progress:

As the premiere has been postponed, we’re continuing with our post-premiere plan (but now it’s pre-premiere).

First off, test drive mode.

What has been done in this week and what’s the plan for the next one.

This week:

  • designing and implementing the engine startup procedure
  • added checking the engine when starting it (so we know if the engine, fuel system and gearbox modules are in place)
  • added temporary sounds for hand crank starting of Tiger I and Tiger I engine sounds (needs to be replaced in future)
  • designing and implementing the test drive tank model for Tiger I (as this model needs driving physics, we’re using Physics Tank Maker asset from Unity Asset Store)

Next week:

  • merging workshop tank model and test drive tank model (copying element/modules state)
  • adding test drive map (in the yard near warehouse)
  • finalizing workflow of creating other test drive tank models (automization of this process)
  • adding ability to rotate turret, elevate gun, basic interactions with tank electronics and panels (might be this task takes 2 or 3 weeks)

What is needed to be designed:

  • how to repair tank electronics
  • how to refill tank fuel and water supplies
  • how to recharge tank battery

As You might know, the premiere has been postponed. This means we have 5 months more to develop the game.

The game will be released as a full game, not Early Access as previous premiere was planned. 5 months gives us a 3,5 months time of adding new gameplay mechanics to the game – from our experience any work is getting slower near Christmas and New Years Eve, so all new stuff needs to be added up to mid-December. When this happens, we’re back to testing and adding localization for the game.

That would be all for this week and month. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #44 – August Summary

Dear Mechanics!

Welcome to our forty fourth Development Status update.
It’s time for our montly summary, so let’s get straight to business.

Art Progress:

New extraction map (Extraction3)

M26 Pershing

M26 Pershing

KV-2

Rear view

View from workshop

Code Progress:

We’re finalizing the build for the upcoming premiere. Nothing spectacular here, overall optimizations and fixes of bugs reported by testers.

More to report after the Early Access premiere.


We have 4 days to Early Access premiere. We’re fixing all bugs we and testers ran into.

The final word in the Early Access premiere has our publisher, PlayWay. If the build is good enough, we have greenlight for the premiere.

That would be all for this week and month. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #43

Dear Mechanics!

Welcome to our forty third Development Status update.
Let’s get straight to business.

Art Progress:

New extraction map (Extraction2)

Code Progress:

Another finalization week. Working on bug fixing and overall optimalization stuff.

Current biggest performance issue is the memory management, we need to sort this out before the premiere of the game. If we succeed, the starting and loading time of the game should be much smaller.

What is left to do, as there are only 1,5 weeks to premiere:

  • memory optimization
  • sound & particles finalization
  • bug fixes
  • default background ambient music 😀
  • finalization of tutorial and manual (updating the data mostly)
  • preparing all info on Steam and other places about the game

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #42

Dear Mechanics!

Welcome to our forty second Development Status update.
Let’s get straight to business.

Art Progress:

KV-1 (Tank 04) Interior

KV-1 (Tank 04) Interior

KV-1 (Tank 04) Engine, Gearbox, Fan & Cooling system

KV-1 (Tank 04) Interior

Code Progress:

Another week spent on bug fixing and build finalization. As we are 2,5 weeks from the premiere, next week is going to be the same of the previous one. WIth some addition of optimization and sounds/particles mastering.

So to sum up – nothing spectacular here. Just as it should be before the launch.


As You may have seen, we have started another status update series – the Release Status Update. We will try, every now and then, post a status about the release, what the player can expect to buy on the release day, what get’s added and when.

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #41

Dear Mechanics!

Welcome to our forty first Development Status update.
Let’s get straight to business.

This week was spent on:

  • Implementing the Sherman tank into the game (unfinished yet, needs some tweaking and optimization).
  • Implementig the new Tiger tank into the game (same deal as Sherman, needs few tweaks and animations)
  • Game optimization:
    • re-working on how the game is saved and the data translated from and into the game
    • tweaking the post process effects and quality settings for the game to be as optimal as it can be (so at the highest settings the game would look the best, but the fps be maxed if possible)

Here’s a screenshot:


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #40 – July Summary

Dear Mechanics!

Welcome to our fortieth Development Status update.
It’s time for our monthly summary, so let’s get straight to business.

Art Progress:

Sherman M4A3E8 Fully In-game screenshot. Exterior & Interior

Tiger I Fully In-game screenshot. Exterior & Interior

Tiger I – Engine, Gearbox etc. interior elements

Code Progress:

The first month of game finalization process is behind us. What has been finished and what is still in progress:

Finished:

  • tank configuration script – makes our life easier when a raw .fbx tank is ready to be implemented in game
  • game economy – it’s core mechanics are here

In progress:

  • optimization of code – make loading times smaller, stabilize fps etc.
  • game economy final values – how much player should gain from finishing a contract etc.
  • steam integration
  • animations (hopefully)
  • as always, bug fixing

We’ve got less than 5 weeks for premiere (30.08.2018) of early access of Tank Mechanic SImulator.

Why early access?

Our original plan for the game release was to :

  • implement minimum 3 tanks
  • have basic economy, renovation and extraction logic

During the development, our fans have supported us with many suggestions and feature request. Now, after internal discussion, we treat those suggestions as obligatory to be in the game, for the game to be called version 1.0.

We will present the roadmap for those missing features we want to add after the premiere in a special graphic in few weeks, here is the plan in text:

  • Steam workshop integration – custom music, localization, paint/camo textures/decals etc., custom tanks (with special .pdf how to implement them)
  • Test drive
  • tank analisys mode
  • tank camo/decal apply mode
  • replacement of fade in/fade out screens with actual gameplay (on extraction scene for instance, where player could control the vehicles to dig out the tank himself)
  • Museum manager
  • Official localization of other languages, than ENG and POL
  • and, of course, more tanks

That would be all for this week and month. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #39

Dear Mechanics!

Welcome to our thirty ninth Development Status update.
Let’s get straight to business.

Art Progress:

Tiger I interior work in progress

Code Progress:

We have been working on the translation system – we want the .txt file with a specific translation could be modified by Steam Workshop custom translations. Currently, we’ve translated ourselves the game fully in English and Polish, whereas Italian, Spanish, French, Russian, German, Hungarian, Czech and Portugese are all translated with help of Google Translate, which is not perfect and it is a temporary state.

After premiere we can spend money on official translations, untill then Google Translate or custom translation must suffice.

The same system is going to allow the player to upload his custom tank camouflages, as well as the music for the in-game radio.

Finalization of said system and further bug fixing is going to take next week.


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals