Welcome to our third Development Blog post.
Simulation games often try to present realistic environments, to increase player’s immersion into virtual world. In this short article we will focus on technical aspects of rendering interactive dynamic vegetation system, which it gives “a new life” for extraction maps in our game.
Welcome to our second Development Blog post. We will present here more detailed informations regarding development of Tank Mechanic Simulator. This day our Programmer Przemek will present here details about generator tool for SystemDG maps.
Cartographic Map Generation System
In real life almost everyday we are going to the various places. Naturally, we make it intuitive, because we reconstruct information about local environment from our memory. Now let’s imagine, we have to drive somewhere far away, first time. So, before start, we usually gather data to quick reach the target without problems. Similarly, in virtual worlds, players often needs tools for comfortable levels exploration. And like in true world, map can be our the best guide.
Minimap is a part of Graphical User Interface (GUI), which is characteristic especially for sandbox games with huge levels. It is primarily designed to display distance and direction to the current mission objective. In addition, it helps the player to identify his position in the game world. Minimap often is situated at the corner of screen during gameplay and usually developers allow us to enable or disable it from options. Reason is simple – sometimes players want to investigate surrounded area without tips, for better challenge.
Welcome to our first Development Blog post. We will present here more detailed informations regarding development of Tank Mechanic Simulator. This weekend our Programmer Przemek will present here on what special system he is been working for a while.
Terrain Deformation System
Special effects in games are an addition that can significantly diversify the experience of playing. We can easily mention their various kinds, like visual, physics or sound effects. In thistext, will be described in brief one of the most impressive special effect: real-time interactive mesh deformation system, which is currently under developing for game Tank MechanicSimulator.