Welcome to to our sixteenth Development Status update.
Let’s get straight to business.
While the work on the Tiger I continues and it is not ready to be show yet, here you take a look at gif representing warehouse interaction. What do you think it is outside?
We’ve been working on economy and saving logic this week.
About economy progress:
New contracts or job opportunities appear in the game by new email in player’s ingame inbox.
Player can decide to accept the contract or discard it.
A contract has few important properties:
- potential and real salary
- potential and real reputation value (added or subtracted from player on contract end)
- job duration and overtime times
- urgency – based on this the salary, reputation, and maximum time values are calculated. Basicly – more urgent job – better salary but small of time to get it
We’ve added console so we can test things more easy, like adding new tanks, spawning them ingame, spawning contracts etc.
That would be all for this week, if You have any suggestions, ideas or questions, write to us at firstname.lastname@example.org or visit our Discord server (https://discord.gg/HPbJj9y).
Have a good weekend and see You next week!