Development Status #17

Dear Mechanics!

Welcome to to our seventeenth Development Status update.
Let’s get straight to business.

Art Progress:

We don’t stop and continuing to work on more tools to be added into the game as well. This time acetylene oxygen burner. Below work in progress pictures from our new developer team member.

Code Progress:

This week we have hired new programmer, Przemek. He will be helping us with the physical terrain deformation system, as well as other major tasks along the road(btw. the project roadmap is coming ;)).

What has been done this week:

  • New game saving system – up to this point, player could create and use 4 profiles. All data was saved on single save file, for the currently selected profile.
    What’s new:

    • Each profile has 8 saves:
      • 3 auto saves slots
      • 1 quick save slot
      • 4 custom saves slots
    • Based on options, game will be autosaved each X minutes. Each time the oldest auto save gets overwritten.
  • Very early physical terrain deformation system – we’ve been designing what do we need with this system and how to achieve it in given time, here are our conclussions:
    • terrain need to be generated – it’ll grant us more flexibility in future, when we’ll implement tank extraction scene generation in runtime (while the game is running – not while working in Unity Editor)
    • terrain needs to simulate few physical materials – sand, mud, bog, grass etc.
    • terrain needs to support at least 3 basic vehicle types, 4 wheeled, 6 wheeled and tank tracks

So to sum up, this week has brought us two new members of the team, Grzegorz – 3D artist, and Przemek – programmer. Their input will help us greatly 🙂

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

 

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