Development Status #18

Dear Mechanics!

Welcome to to our eighteenth Development Status update.
Let’s get straight to business.

Art Progress:

This week art development made huge progress forward. We made few new tools for tank restoration and extraction, as well as animations for them (still WIP). Interior model for Tiger I is finally done.

Huge progress also has been made regarding our own system for terrain deformations dedicated for tank extractions missions.

Below you can see in all its glory done Acetylene oxygen burner and a metal detector.

Acetylene oxygen burner


Metal Detector

Work in progess animation for hammer

Our work in progress development on terrain deformation for extractions.

Highpoly interior

Code Progress:

Custom saves, auto saving and quick saving system is done. Of course not all the savable data is yet implemented in the game (for instance, there is no inventory/tools saving mechanisms yet).

We’ve started storage managment panel implementation. Using this panel, the player can go through tanks present in the warehouse. Features:

  • selecting elements that the player wants to repair in-house or by outsourcing (in-house repairs are cheaper, but require expensive tools and more time to finish, outsource on the other hand is more expensive, but the job will be done quicker)
  • selecting elements that the player wants to sell
  • selecting elements that the player wants to recycle (in order to craft parts needed to create another element – this is an after premiere feature, not for 1.0 version)

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

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