Welcome to our twenty second Development Status update.
Let’s get straight to business.
Next portion of tools to diversify the workshop look.
This week we’ve been working on finalizing the data generation/saving/loading procedures for the extraction game mode.
What do we need to generate, save or load?
Tank – we need to know where to spawn it, how badly it should be damaged, save all this data and let the player play the game. At any point when player wants to quit the game, all the data needs to be loaded back working perfectly.
All these tasks are about 70-80% done, we’re still working on positioning of the tank on the map – how deep should it spawn, why this deep and not deeper? etc.
There will be other “decoys” around the area, so the player won’t have so easy task to find the tank. The “decoys” are any metal objects/junk that we can find in the ground – old helmets, car parts etc. Player will be able to collect what he found and then convert it into crafting parts – usable when the player needs to create a tank part from a blueprint.
Next week we want to finalize what do we want from the terrain-deformation system to look like for this moment in the project, and to finalize the core extraction mode mechanisms (like magnetometer implementation, digging small holes with a shovel etc.).
Have a good weekend and see you next week!