Development Status #50

Dear Mechanics!

Welcome to our fiftieth Development Status update.
Let’s get straight to business.

Code Progress:

We’ve begun working on few new features, let’s list them below and how we plan to develop them:

  1. Paint Room – place where player can apply camouflages, insygnias etc. where ever he likes. This is done with help of Paint in 3D system by Carlos Wilkes. Nice to have: custom stuff
  2. Player leveling system – 3 main branches of the player leveling tree:
    1. Tools/Inventory – stuff like flashlights, metal detectors but also quad, magnetometer etc.
    2. Business – extended Warehouse, Paint Room, extended Museum etc.
    3. Passives – bonus to money gained, reputation, discount at shops etc.

Paint room prototype should be ready by the end of next week. Player leveling system requires more time, as some of features the player can unlock in the tree is still not yet in the game (for instance, quad controller, drone controller).

Paint room prototype


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

3 thoughts on “Development Status #50

  1. Pingback: The Flare Path: A2Z | Rock Paper Shotgun

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