Development Status #64

Dear Mechanics!

Welcome to our sixty fourth Development Status update.
Let’s get straight to business.

Art Progress:

The last weeks are marked by hard work on improving the visual side as well as gameplay aspects of the game. A lot of mistakes have been fixed but there are still plenty ahead of us.

We are listening to your feedback and trying to improve as well. We do not slow down the pace, we want to provide you with the most polished product as we can.

One of the developed things is improved Overview mode, where you can preview tanks in the game. It comes with options like changing lighting rotation, camera field of view, on/off interior lights or turning on and off whole environment with just one button. It still in work in progress through.

Next step is to add switchable materials on the tanks. For example to preview “Extraction”, “Workshop” or “Museum” stages as well as “Xray” transparent mode.

We plan also to add option to make “beauty shots” from desired angle and lighting settings.

Work in progress. Not yet implemented feature.

Work in progress. StuG 40 Ausf. G (Early Production)

The next toy from the German tree will join our expanding collection of tanks soon. StuG 40 Ausf. G is his name and its an early production version.

Code Progress:

Memory management. This is the main issue behind the game crashing after a while. We’re reworking how the memory is managed in the game, this needs to be fixed ASAP before release.

That would be all for this week. If you have any suggestions, ideas or questions, write to us at or visit our Discord server (

Have a good weekend and see you next week!


3 thoughts on “Development Status #64

  1. Lee

    This game seems awesome based on the videos I’ve watched and the Status notes.

    I can’t wait for the release in a few days!

  2. Erik Peißker

    Very good Work. Looking forward to the release. I have one Question. Will we see random tank parts we can extract and use for the Tanks ?


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