Development Status #71

Dear Mechanics!

Welcome to our seventy-first Development Status update.
Let’s get straight to business.

Art Progress:

We added a compass to the extraction missions. A very helpful tool which can be used to find the direction. By default, by pressing (K) the key.


Code Progress:

First week of the total revolution in tank models loading is behind us. Why is this so important task?

The 10 tanks we have currently in the project, up to this point, were always loaded and held in memory. Both tank model versions, the one for the workshop and the one for test drive. This was very simple way to work with the tanks, without the need of loading them later.

But this creates a problem with memory management, 10 workshop and 10 test drive tanks that are constantly loaded require lot of RAM. Right now we’re receiving lot of complaints, that the game takes too much RAM. What is going to happen if we add another 10 tanks?

That’s why we need to fix this issue ASAP, although this is a delay in our plans. Deleting tanks and unloading the models when they are not needed is the only way to save RAM and allow us to add more tanks.

If you have any suggestions, ideas or questions share it with us! 🙂

TMS Official Discord server –

TMS Official Feedback Tracker

Or write to us at

Have a good weekend and see you next week!


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