Release Status #1

Welcome to our first Premiere status update, where we inform about the state of the game before launch.

This time we want to show You the roadmap of the project (bear in mind, this will change):

Why Early Access?

The Early Access premiere option is best for the current team and project situation – the original plan was to release Tank Mechanic Simulator 1.0 in September 2018.

During development, we have received lot of support and suggestions from Tank Mechanic Simulator fans (especially our Discord community is very active) regarding how the project can be improved. All the ideas and new features proposed by the community have created a vision of a game, that our initial project would look dull and empty without them.

Another big factor in this decision is our limited budget. With the start of the Early Access premiere we can get the funds to continue the development of Tank Mechanic Simulator.


We will try to update the situation every few days, as our final goal is to cover the whole game and it’s current and planned features.

Have a good day,

DeGenerals

Development Status #41

Dear Mechanics!

Welcome to our forty first Development Status update.
Let’s get straight to business.

This week was spent on:

  • Implementing the Sherman tank into the game (unfinished yet, needs some tweaking and optimization).
  • Implementig the new Tiger tank into the game (same deal as Sherman, needs few tweaks and animations)
  • Game optimization:
    • re-working on how the game is saved and the data translated from and into the game
    • tweaking the post process effects and quality settings for the game to be as optimal as it can be (so at the highest settings the game would look the best, but the fps be maxed if possible)

Here’s a screenshot:


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #40 – July Summary

Dear Mechanics!

Welcome to our fortieth Development Status update.
It’s time for our monthly summary, so let’s get straight to business.

Art Progress:

Sherman M4A3E8 Fully In-game screenshot. Exterior & Interior

Tiger I Fully In-game screenshot. Exterior & Interior

Tiger I – Engine, Gearbox etc. interior elements

Code Progress:

The first month of game finalization process is behind us. What has been finished and what is still in progress:

Finished:

  • tank configuration script – makes our life easier when a raw .fbx tank is ready to be implemented in game
  • game economy – it’s core mechanics are here

In progress:

  • optimization of code – make loading times smaller, stabilize fps etc.
  • game economy final values – how much player should gain from finishing a contract etc.
  • steam integration
  • animations (hopefully)
  • as always, bug fixing

We’ve got less than 5 weeks for premiere (30.08.2018) of early access of Tank Mechanic SImulator.

Why early access?

Our original plan for the game release was to :

  • implement minimum 3 tanks
  • have basic economy, renovation and extraction logic

During the development, our fans have supported us with many suggestions and feature request. Now, after internal discussion, we treat those suggestions as obligatory to be in the game, for the game to be called version 1.0.

We will present the roadmap for those missing features we want to add after the premiere in a special graphic in few weeks, here is the plan in text:

  • Steam workshop integration – custom music, localization, paint/camo textures/decals etc., custom tanks (with special .pdf how to implement them)
  • Test drive
  • tank analisys mode
  • tank camo/decal apply mode
  • replacement of fade in/fade out screens with actual gameplay (on extraction scene for instance, where player could control the vehicles to dig out the tank himself)
  • Museum manager
  • Official localization of other languages, than ENG and POL
  • and, of course, more tanks

That would be all for this week and month. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #39

Dear Mechanics!

Welcome to our thirty ninth Development Status update.
Let’s get straight to business.

Art Progress:

Tiger I interior work in progress

Code Progress:

We have been working on the translation system – we want the .txt file with a specific translation could be modified by Steam Workshop custom translations. Currently, we’ve translated ourselves the game fully in English and Polish, whereas Italian, Spanish, French, Russian, German, Hungarian, Czech and Portugese are all translated with help of Google Translate, which is not perfect and it is a temporary state.

After premiere we can spend money on official translations, untill then Google Translate or custom translation must suffice.

The same system is going to allow the player to upload his custom tank camouflages, as well as the music for the in-game radio.

Finalization of said system and further bug fixing is going to take next week.


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #38

Dear Mechanics!

Welcome to our thirty eighth Development Status update.
Let’s get straight to business.

Art Progress:

Code Progress:

Week was spent on finalization of tutorial mode and working on the tank configuration scripts, which are finished. The tank configurator script will require some work after the premiere, but for now it is sufficent for our needs.

When the game is released and the modding is added (so the players can add their vehicles) we need to prepare this script and documentation, so the modder can have an easier life 😉


We’ve made a decision, that untill all bugs reported from internal testing and from external (from discord users mostly) are not fixed, we won’t push another demo build. This fixing might take us another week or two. That would mean, that the game would be fixed month before it’s release.

Sending new keys is postponed untill the build without reported bugs is out.

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #37

Dear Mechanics!

Welcome to our thirty seventh Development Status update.
Let’s get straight to business.

Art Progress:

M4A3 Sherman

M4A3 Sherman

M4A3 Sherman

M4A3 Sherman

Code Progress:

Unfortunately, the tutorial is still in progress. Past week was full of additional work for the coding team:

  • finishing tutorial – failed
  • tank automatic configuration script – failed

What’s left in tutorial:

The workshop tutorial is finished. All instruction and step-checking is done. We’ve finished on the part of the tutorial mode, where the workshop mode is finished, and we ask the player if he wants to start the extraction mode tutorial. This + the actual extraction mode tutorial will probably take whole next week (of implementation and testing).

What’s the tank automatic configuration script and what’s left in it:

It’s basicly a script that configures the basic setup of the tank in game. The 3d artist exports a raw .fbx model into the game. When the script is finished, all he has to do next is to “Push da button”. The raw elements should be sorted into tank modules, screws should be instantiated and parented into elements etc.

What’s left here is to auto-localize the elements based on the raw .fbx object name. Another big task is the tank element dependancy hierarchy – so each tank element knows it’s dependant elements, that need to be disassembled/assembled first for the element to be assebled/disassembled.


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status 36 – June Summary

Dear Mechanics!

Welcome to our thirty sixth Development Status update.
It’s time for our monthly summary, so let’s get straight to business.

Art Progress:

Military Computer for Tank Extraction Missions

Code Progress:

The demo was sent out. We’ve received alot of bug reports and questions, which all give us an idea what needs to be fixed or added.

Biggest change – we’re adding tutorial section. We thought it might be finished by the end of the June, it’s far from completion though. The workshop tutorial logic is added and currently is being tested. After that, another week will be spent on the Extraction mode tutorial.


That would be all for this week and month. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #35

Dear Mechanics!

Welcome to our thirty fifth Development Status update.
Let’s get straight to business.

Art Progress:

Code Progress:

The tutorial section of the game is still in progress. We want to get it finished by the end of June.

How will the tutorial look like

  • Tutorial:
    • Workshop:
      • FIrst contract
      • Disassembly
      • Renovation
      • Missing parts
      • Finalization
    • Extraction:
      • ?

Next 2 months will be spent on bug fixing and polishing everything we can. More content will be added after the premiere – so no new bugs occur, and we can finalize the build before the release.

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #34

Dear Mechanics!

Welcome to our thirty fourth Development Status update.
Let’s get straight to business.

Art Progress:

KV-1 in Workshop


Code Progress:

We’re about to begin working on the tutorial section. After two weeks of playtesting we’ve noticed that not every game mechanic is very well presented.

That’s why we’ve decided to add such section. It should be finished around 1st of July. This fits perfectly into our plan of not adding any new mechanics or game modules at least 2 months before the release (that should give us enough time to bug test and polish the game to the maximum).


That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals

Development Status #33

Dear Mechanics!

Welcome to our thirty third Development Status update.
Let’s get straight to business.

Art Progress:

Tank production is not stopping. We are working on another tanks as well 😉

KV-1 Work in Progress

Code Progress:

The week was spent on finalizing the demo build.


During last weekend we’ve sent the demo keys to selected users. Their feedback is now processed and highlighted bugs are going to be taken care of.

We will send more keys in next weeks, stay sharp, as we want to send an updated build to Steam every now and then 😉

That would be all for this week. If you have any suggestions, ideas or questions, write to us at contact@degenerals.com or visit our Discord server (https://discord.gg/HPbJj9y).

Have a good weekend and see you next week!

DeGenerals